I think I might need to write some post with all this information, so that things get clearer. I can do with 256 instead, that would allow more resolutions to be chosen. What I can do, is that the current sizes, I match a 512 pixel sum, which, for me, is significative. That is the size limit, if you open a Sim rendered texture in the memory cache you will see that everything being rendered on a Sim, is inside one single texture, a sum. If you enlarge the texture yourself it would not make much difference, as the pixels would just disperse in the texture. Larger sizes would only need to be made if you need more detail or the texture size itself is limited due to UV Map size. I would need to talk with someone at MTS I will try to contact HP before they make any rules on this.įor example, 2560x2560 doesn't necessarily mean that the texture size for a upload need to be 2560x2560.ġ024x1024 would still show it full detail. Flajko, the lowest (default) is already 2048x2048
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